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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.02 21:54:00 -
[1]
Edited by: Lyria Skydancer on 02/02/2008 21:54:42 1. Dont fit standard launcher, youll have the dps of a noob ship. Everything that needs to be tackled outside rocket range will shrug off your damage anyway.
2. If you fit repper youll be wise to fit a nos or your cap will die in 2 cycles and so will your ship.
3xRocket II 1xNos
1xNamed MWD 1x24km disrupt 1xweb
1xSARII 2xCap power relay
Ive never lost to another inty with this fit. Either they run or they cant harm you or you kill them when they try. Great tackler ontop of that.
-------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.02.02 22:30:00 -
[2]
Edited by: Lyria Skydancer on 02/02/2008 22:33:15 Edited by: Lyria Skydancer on 02/02/2008 22:32:23
Originally by: Noelle Fay @Lyria
I'm not really talking about fighting other intys 1on1.. with rockets I'd be in webbing range no?
It doesnt matter. Even if youre purely in for tackling for your gang its better with web+rockets. Rockets kill drones faster. Rockets scare other inties off when needed. Web is needed so target doesnt escape your gang and for intercepting nano ships. There is really nothing this fit cant do.
The reason for std launchers being utterly useless is that anything they could hurt damage wise will be too fast to damage and anything it can damage will not even feel your missiles. To hurt something small and fast with missiles you need it webbed and then you might as well go with rockets because theyll do more damage. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
|
Posted - 2008.02.02 23:29:00 -
[3]
Edited by: Lyria Skydancer on 02/02/2008 23:31:13 Edited by: Lyria Skydancer on 02/02/2008 23:29:01
Originally by: Noelle Fay @Lyria
thanks a lot, you sure are a helpful person :) I tried your fitting and all I changed was mwdII to catalyzed and rocketII to arbalest rocket.. I'll change it later once I can actually use them :P
I suppose I'll need to train some more skills for rockets to make this viable eh.. although I got missile bombardment to 5 at least (started out as caldari).
What worries me though.. with this setup I get a max m/s of 3,26k.. will I even be fast and agile enough for an orbit at.. umm... 15km for example?
Greetings
Your navigation skills are still a bit low im guessing but yes it will prolly orbit at around 3km/s at 15km it say. You might want to consider 2xspeed mods instead of 2x cap relay until you get you nav skills up a bit. Try both see how it goes.
Once you get AWU2 you can fit T2 MWD + repper + nos. -------------------------------------- The Inquisition III - Relentless Retaliation |

Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.02.27 22:28:00 -
[4]
Originally by: Noelle Fay any ideas on how to successfully do solo pvp in this ship?
I think pretty much all my vids could give you ideas. Link below. -------------------------------------- [Video]Skirmish Warfare |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.02.27 22:36:00 -
[5]
Originally by: Meridius Dex As long as this thread's been necro'd, let me ask something. I've only just begun flying interceptors altogether and the Malediction and Crusader in particular these past couple of weeks. My Malediction fittings:
[Malediction, Skydancer 41/7/3674/2KR] Small 'Accommodation' Vestment Reconstructer I 2x Capacitor Power Relay II
Catalyzed Cold-Gas I Arcjet Thrusters Warp Disruptor II X5 Prototype I Engine Enervator
3x 'Arbalest' Rocket Launcher I, Caldari Navy Foxfire Rocket Small 'Knave' I Energy Drain
I've noticed that, even if I jack my missile/rocket skills higher in EFT, I still couldn't do more than about 48 DPS. Even for an Interceptor, this seems low. Lyria, how do you kill anything with this bird? Or have I just been flying battleships too long?
Mostly, I've been using the Mal as a pure tackler:
[Malediction, Pure Tackler 41/7/5386/2K] 2x Overdrive Injector System II Capacitor Power Relay II
1MN MicroWarpdrive II Warp Disruptor II Supplemental Scanning CPU I, Targeting Speed
3x 'Arbalest' Rocket Launcher I, Caldari Navy Foxfire Rocket Small Nosferatu II
Cap stable and tackles out to 28KMs at over 5K/sec.
For fighting, I've been using the Ganksader with Gatling lasers, getting upwards of 150 DPS. With the 'sader I can kill stuff, but the Mal still scares the crap out of me.
Lyria, am I doing something wrong? Is 40ish DPS enough to accomplish what you do with the Malediction? Is this about what most interceptors do?
Cool, a setup named after me 
I can go through the 3 setups. 1 for malediction and 2 for crusader that work very well.
Malediction a la Lyria
3xRocket Launcher II, faction missiles and have some spare javelins just in case 1xSmall knave energy drain
1xMWDII 1xWEBII 1xWDII
1xSmall Accommondation Vestment Repper 2xCap relays that fit
2xaus thruster
I get 58dps with faction rockets here. Thats enough to kill inties. Inties can max tank around 30 dps if they rep.
Pulsader a la Lyria:
4xDual light pulse, scorch
1xMWDII 1xFleeting scrambler (20km)
2xTracking EnhancerII 2xNano II
2xaux thruster
Stupid amounts of tracking with 13km optimal. Yeah, you can mwd and hit frigs in orbit with this. 100dps approx.
Beamsader a la Lyria:
4xDual Light Beam, amarr navy microwave
1xMWDII 1xWDII
1xTracking enhancerII 2xnano II 1xOD II
2xaux thruster
wicked tracking, ofc not as wicked as pulsader but youll prolly be able to hit a pimped crow that orbits you.
20km optimal around 50+ dps.
Enjoy. All 3 setups are present and demonstrated in my latest vid. See below for link. -------------------------------------- [Video]Skirmish Warfare |

Lyria Skydancer
Amarr Home 0f Bored Occultists
|
Posted - 2008.02.28 00:07:00 -
[6]
Originally by: Noelle Fay
Originally by: Lyria Skydancer
Pulsader a la Lyria:
4xDual light pulse, scorch
1xMWDII 1xFleeting scrambler (20km)
2xTracking EnhancerII 2xNano II
2xaux thruster
Stupid amounts of tracking with 13km optimal. Yeah, you can mwd and hit frigs in orbit with this. 100dps approx.
And that's cap stable for how long? Assuming you're not lvl5 in _all_ skills :)
I just did the same with a buddy, but I would've put a cap relay..
Cap stable long enough to kill anything frig size. If you wanna go for cruisers id suggest a perma beam run anyways. Pulseader cant avoid medium neut good enough... -------------------------------------- [Video]Skirmish Warfare |
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